[EN] GD - Hayasa

Hayasa


Multiplayer action-platform game.

Year : 2010
Framework : School project

Target audience : 12-35
Target platform : PS3, XBox360, PC
References : Left4Dead (Hunter pounce), Quake III (Defrag mod), Prototype, Mario Kart
Development tools : Virtools 4.0


Reception :

Nominated for 2010 MILTHON awards.
http://tinyurl.com/hayasa-milthon

Shown at the 2010 "Play!" festival.
http://tinyurl.com/hayasa-play

Awarded in 2010 3D3 contest (Special Virtools prize, Technical Design)
http://tinyurl.com/hayasa-3d3


Links & Download

Hayasa official website

Download Game (instructions included)


Storyline

Madness of mankind made nations wreck each other in a chaotic mayhem, leaving only dust and despair behind them. A few centuries later, nature has finally grown back over the rubbles of this forgotten time, and people now live in tribes trying not to forget their burden. So they set a yearly ritual, gathering all tribes together, to face each other in several ordeals. The most prominent is called Hayasa.


 Overview

Hayasa is a multiplayer action-platform game taking place in a post-apocalyptic world. Up to four players are facing each other for the possession of an artifact. Once a player’s got the artifact, he becomes the prey, and the others (the hunters) have to steal it from him. They can jump or dash over buildings, bouncing up and down the walls or running over it.

There are special bonus items all over the place that can help players to slow down their target, as well as help the prey to avoid being catch. If a hunter catches the prey, he gets the artifact and become the new prey, and so on …

Each round last for a few minutes; the prey substantially earns points over time, and the amount of points is depending on the time left (closer is the end, greater is the score increment).  At the end of the round, the player with the greatest score is the winner.


Key features

  • Fast-paced gameplay with tense aerial chases.
  • Tactical battles with various bonuses in a vast and open urban environment
  • Many capabilities, including double-jump, wall-jump, dash, wall-run and more


Screenshots


 

> Link to full gallery


Video




Credits

Game Designers / Level designers
  • Cyril Danon : Lead Project
  • Duncan Brefort : Concept Creator
  • Benjamin Gratté : Lead Level Designer
  • Sébastien Moreau : Lead Developer

Game Artists
  • Sylvain Guerrero (v2.2)
  • Manuel Cocles (v2.2)
  • Lionel Jabre (v1.0)
  • Pierre Lestrat (v1.0)
  • Manuel Frulio (v1.0)